It all looks like another nice module to flesh out an already-large game. Hopefully these missions will make an appearance in the new Flashpoints (mini-stories, seeded through the galaxy) included in Urban Warfare. Should make for some interesting long-haul fights, ideal for Assault 'Mechs that never really got to show their staying power in other missions. Attack & Defend scenarios have two opposing bases, and the enemy will churn out infinite reinforcements unless their base is destroyed. The new mission type also sounds interesting. Fuel trucks, heat exchangers and electrical transformers act as hazards, or opportunities to blow stuff up for fun and (ideally) profit. There's more to the city than just being large blocks of destructible cover. The Javelin is the other addition, speedy but not without some firepower. The two new mechs are the Raven 1X, built for electronic warfare. Given the lack of forests to catch missiles, anything that can prevent you from getting splattered by LRM salvos over the rooftops is probably a good thing. As well as the cover-filled environment, there's going to be a bunch of new ECM-focused techs in the expansion. Giant stompy bots aren't exactly known for being stealthy, but in a loud city full of metal things, they have a slightly better chance of getting the jump on each other. There'll also be some new story-based Flashpoints, building on the previous expansion's big new system. As expected, there will also be a pair of new 'Mech types, a set of new smaller vehicles (including cars to step on, though I don't think they count), and an all-new mission type. Its biggest addition is a new and deliciously destructible set of city environments, with rooftops to jump-jet onto or embarrassingly fall off. BattleTech is letting folks channel their inner Godzillas on June 4th with its second expansion, Urban Warfare.
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